On this page, we provide a structured overview of the Fundacja Digital Creators’ experience in delivering educational, social and technology-based projects, including initiatives funded by the European Union. The information presented here outlines our organisational profile, areas of expertise and selected project experience, and may serve as a reference point for institutions and organisations interested in project-based cooperation. We invite you to explore the content below and to contact us should you wish to discuss potential collaboration.
Part A. General Information
| Field | Information |
| Full legal name of the organisation | Fundacja Digital Creators |
| Short name / acronym | FDC |
| Organisation ID (PIC) | 898879601 |
| Legal status | Non-profit organisation (foundation) |
| Main fields of activity |
Education and training Digital competences and media literacy Educational technology and digital tools Non-formal and informal learning Capacity building for educators, NGOs and cultural institutions |
| Target groups |
Educators and trainers Teachers and academic staff NGOs and civil society organisations Cultural sector professionals Adult learners |
| Year of establishment | 2019 |
| Country | Poland |
| City | Warsaw |
| Legal address | Puławska 457, 02-844 Warsaw, Poland |
| VAT number | PL9512485324 |
| Website | https://digitalcreators.eu |
| General contact e-mail | fundacja@digitalcreators.eu |
| Telephone | +48 508 959 665 |
| Experience in EU-funded projects | Erasmus+, CERV (DAPHNE), EEA Grants |
Part B. Background and experience
Fundacja Digital Creators (FDC) is a non-profit organisation specialising in the design, implementation and evaluation of educational, digital and capacity-building solutions, with a strong focus on practical usability, accessibility and long-term sustainability.
The organisation combines educational methodology, digital technologies and applied research to support educators, NGOs, cultural institutions and adult learners in adapting to digital transformation. FDC’s expertise covers in particular:
digital education standards and quality assurance, digital upskilling, AI-supported education, development of online diagnostic and support tools for NGOs, and technology-enhanced learning in socially sensitive contexts (e.g. gender equality, violence prevention, inclusion).
FDC has extensive experience in EU-funded projects (Erasmus+, CERV/DAPHNE, EEA Grants), acting as coordinator or key content and technology partner, and cooperating with an established network of associated experts from education, technology, social sciences and the cultural sector.
| Project title | Programme | Scope and relevance | Role and contribution of FDC |
|---|---|---|---|
|
AI2ImproveFLL – Artificial Intelligence for Modern Foreign Language Learning 2025–2028 |
Erasmus+ | AI in education; language learning; vocational and adult education | Development of an innovative AI-supported methodology for foreign language learning, including the design and implementation of the LSM (Language Support Model) platform and an accompanying online community platform for educators and learners. |
|
Grapes of Change – Tackling Violence in Wine Supply Chains 2025–2028 |
CERV | Gender-based violence; systemic change; digital monitoring and support tools | Design and development of digital educational and community-based tools, including a European-level observatory supporting data collection, analysis and knowledge exchange on violence in wine supply chains. |
|
Społeczny Nawigator – Support for NGOs in Public Services and Cooperation 2025–2026 |
FERS 04.12 | Digital tools for NGOs; public services; cooperation ecosystems | Responsibility for the design and implementation of online tools, including the Organisation Development Navigator and the Local Diagnosis Simulator, combined with educational and technological support for NGOs. |
|
Mapa Rozwoju Cyfrowego NGO (NGO Digital Development Map) 2024–2026 |
National / multi-stakeholder initiative | Digital transformation of NGOs; diagnostics; organisational development | Design and implementation of a digital diagnostic and development tool for NGOs, combined with structured educational and advisory support. |
|
EMPOWERING – M-Women in Industry 2024–2026 |
Erasmus+ | Gender equality; empowerment; education and training tools | Design and development of educational games and online learning and community platforms supporting empowerment and professional development of women in male-dominated industries, including dissemination and stakeholder engagement activities. |
|
RELICA – Art and Technology for Adult Language Education 2023–2026 |
Erasmus+ | Adult education; language learning; art-based and digital methods | Integration of creative, art-based approaches with digital tools and the development of open educational resources supporting adult language education. |
|
DigAge+ – Digital Upskilling of the Existing Ageing Workforce 2022–2024 |
Erasmus+ | Digital skills development; adult learning; ageing workforce | Co-development of educational approaches and tools supporting digital upskilling of older workers, including learning materials and dissemination activities. |
|
Standards of Distance Education (Standardy Edukacji Zdalnej) 2022–2024 |
EEA Grants | Quality assurance in online and blended education; accessibility; safety | Co-creation and implementation of national standards for distance education, including methodological, technological and accessibility frameworks, translated into practical guidance for education providers. |
Added value and expertise in partnerships:
Fundacja Digital Creators brings to international partnerships a combination of methodological competence, technological know-how and practical implementation experience. The organisation is particularly valued for its ability to:
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translate complex concepts (e.g. AI, digital transformation, quality standards) into usable educational tools and frameworks,
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design digital platforms, diagnostic tools and learning resources tailored to real user needs,
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work effectively in multidisciplinary and socially sensitive projects, integrating external subject-matter experts where required,
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ensure quality, accessibility and sustainability of project results beyond the funding period.
Part C. Key Staff

Piotr Maczuga
Founder, Project Lead, Educational Design & Digital Transformation Expert
Piotr Maczuga is the founder of Fundacja Digital Creators and an expert in education, digital learning and educational innovation, with over 15 years of professional experience at the intersection of pedagogy, technology and media. He designs and implements educational programmes, digital platforms and learning formats for adult education, higher education and the NGO sector.
He has been an EPALE Ambassador for many years, actively contributing to the dissemination of good practices in adult education at the European level. He is also a co-creator of the Educational Support Office (Biuro Wsparcia Kształcenia) at Warsaw University of Life Sciences (SGGW), supporting institutional development in teaching quality, digitalisation and innovation in higher education.
Piotr Maczuga lectures and develops academic courses at several universities, including the University of Warsaw (UW), SGGW, Merito University and other higher education institutions. His teaching focuses on multimedia content creation, digital education, educational technologies and the practical use of digital tools, including AI-supported learning.
He is an Expert and Education Trends Researcher at the Sectoral Council for Competences – Development Services operating under the Polish Agency for Enterprise Development (PARP), where he contributes to analyses and recommendations related to skills development, adult learning and the future of education and training.
In addition to his project and academic work, Piotr Maczuga is the author of popular science and educational publications focusing on technology, artificial intelligence, digital culture and contemporary educational challenges. In EU-funded projects, he typically acts as a project lead or key partner, responsible for educational concept development, platform-based solutions, dissemination strategies and ensuring the practical usability and sustainability of project results.

Sławek Łais
Learning Design Lead, Gamification and Training Methodology Expert
Sławomir Łais is an experienced learning and development expert specialising in the design of effective training processes, gamified learning formats and digital learning tools. He has long-standing professional experience in adult education, organisational learning and competence development, combining methodological rigour with practical implementation.
He is the co-creator of Learning Battle Cards, an internationally applied gamified methodology supporting the design and facilitation of learning and development processes. His work focuses on translating learning objectives into engaging, outcome-oriented training formats that support real behavioural and organisational change.
Sławomir Łais is also a co-creator and programme board member of Fundacja Digital Creators, where he contributes strategic expertise in learning design, serious games and the integration of digital tools into educational and training processes.
In EU-funded projects, he plays a key role in the design of educational concepts, gamified solutions, facilitator-ready materials and structured learning pathways, particularly in projects addressing empowerment, inclusion and social change.
Associated experts
prof. Jacek Martusewicz (Culture / Heritage). Professor Jacek Martusewicz is a specialist in the conservation and restoration of stone and ceramics linked to architectural heritage, including historic ceramic wall coverings and ceramic architectural elements. He leads the Ceramics Conservation and Restoration Studio and contributes academic and practical expertise through research, publications and cooperation with heritage institutions.
Nina Gałuszka (Culture / Creative industries). Nina Gałuszka is an experienced cultural-sector and creative industries expert with a strong track record in developing and managing educational and social projects. She has long-term managerial experience across the NGO and business sectors, and has worked on grant and project concepts at large scale, supporting capacity building and development in the cultural field.
Marcin Majkowski (Technology / Immersive & prototyping). Marcin Majkowski specialises in immersive and additive technologies (3D printing, VR and AR) and has been working in these fields since 2014. His experience includes prototyping and implementing immersive solutions across multiple sectors, including applications in museums and heritage contexts.
Contact
If you have any questions, feel free to contact us. We will be happy to arrange a meeting and discuss the details. We value clear communication and focus on substance — we do not waste your time.

